Game-Design Enhanced L2TL Review: Hyper Light Drifter
The Drifter Introduction To this point in my game design enhanced foreign language teaching and learning (GD-L2TL) reviews I have not covered a traditional combat-oriented role-playing game (RPG)....
View ArticleTutorials: Digital and Tabletop game design perspectives
1. Introduction In his book “What digital games have to teach us about literacy and learning” James Paul Gee spends a fair amount of time discussing the need for tutorials in digital games. Without...
View ArticleDeveloping A Practice of Concept-Based Instruction: Adverbs of Scale
1. Introduction: The Situation In the conversation classes that I teach, the books (Stretch, Oxford Books) often present grammar and other “skills” in a perplexing way. They present the form of the...
View ArticleBridging the digital-tabletop divide and why it’s a good idea
1. Introduction The theories of language learning and the pedagogical practices I work through deal almost exclusively with the content of digital language learning. Internet-based social language...
View ArticleLudonarrative Dissonance, Conceptual Metaphor and Language Learning
1. Introduction One important way tabletop gamers get introduced to new games is through video playthroughs that local in-person groups shoot together and upload on popular websites like youtube or...
View ArticleOn Co-teaching, Classroom Observation and Mark Fisher’s ‘Market Stalinism’
Introduction Co-teaching, for me, has been a continual source of curiosity, possibility and most of all, frustration. For most of my teaching career in Korea, I have not had to co-teach, but now that I...
View ArticleUsing Games to Situate and Embody Theoretical Writing
1 Introduction In the Bridging Activities Model (Thorne & Reinhardt, 2012), the Examine stage of the cycle is meant to provide students with an opportunity to critically compare the language they...
View ArticleDynamic Assessment in the Google Classroom – A Reflection
IntroductionDynamic assessment (DA; which I’ve written on here and here) is a process of taking a traditional dualism – teaching and testing – and understanding them as a monism: Teaching as...
View ArticleSocial-Constructivist Assessment and The Problem of Standards
Introduction In my position as the so-called native English teacher, my primary responsibilities are to teach communicative English and culture. Part of that responsibility includes a performance-based...
View ArticleOn Victory Points and Abstraction: Flip City and L2TL
Introduction “Winning” as a feature is nearly ubiquitous in games. Very few activities that might be described as “games” go without a win-condition and those that do are considered by many gamers and...
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